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After getting my hands on a preview build of Half-Life, I started to muck around with the level editor. Editing for Half-Life was similar, but different to what I was use to. Of the new features, light textures where possibly the most exciting. Random tile texture sets solved the bathroom tile effect on large surfaces.

Of the levels made for Half-Life, Good Nite (tig_nite) has been the most successful. It has also been re-used in a few of Half-Life mods.

The most fun map is The Bunker (tig_bunk), which is a simple idea of Crossbows vs Rockets.

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